package com.example.randomscrollmaptile;

import android.content.Context;

public class Engine {
	
	public static int GAME_THREAD_FPS_SLEEP = (1000/60);
	
	public static final int MAP_TILE_ROCK = R.drawable.rock;
	public static final int MAP_TILE_PLAIN = R.drawable.plain;
	public static final int MAP_TILE_UPRISE = R.drawable.uprise;
	public static final int MAP_TILE_DOWNHILL = R.drawable.downhill;

}
